17/04/2010

Learning Object - Online Teaching Techniques

This is the accomplishment of activity 2, unit 2 of E-Learning Pedagogical Processes Seminar.

LEARNING OBJECTS – While knowledge objects are discrete items that can be integrated into lessons as, learning objects are more highly developed, consisting of discrete lessons, learning units, or courses. For example, a video clip from a speech is a simple knowledge object, but it becomes a learning object when a lesson is added to it. The principal benefit of knowledge and learning objects comes from their reusability. As far as e-learning is concerned, being discrete units, they can be incorporated into a wide range of courses or learning scenarios. (McGreal & Elliott – “Technologies of online learning”)




Notes
1- Publishing a rich PowerPoint online (using Slideshare or Scribd) puts some problems as you work loses its interactivity: links and Youtube videos, for example, disappear completely). This is something to think about before building the next learning object.
2- I’m Olympia at Slideshare.

14/04/2010

(Ciber)Cultura na era do incessante dilúvio

Cibercultura
Segundo Pierre Lévy, o termo cibercultura especifica um conjunto de técnicas (materiais e intelectuais), de práticas, atitudes, modos de pensamento e de valores que se desenvolveram com o crescimento do ciberespaço – meio de comunicação que surge da interconexão mundial de computadores e que engloba um universo oceânico de informações e os seres humanos que navegam e alimentam esse universo. A essência da cibercultura caracteriza-se pela universalidade sem totalidade. O universal é a presença virtual da humanidade em si mesma, resultante da interconexão generalizada, que se constrói não com base na identidade do sentido, mas realizando-se por imersão. Por totalidade entende o autor a unidade estabilizada do sentido de uma diversidade. O ciberespaço, sem centro nem linha matriz, quanto mais universal (extenso, interconectado, interactivo) menos totalizável. O programa da cibercultura, sem objectivo e sem conteúdo, convergente apenas sobre uma forma de comunicação não mediática, interactiva, comunitária, transversal, rizomática, orienta-se por três princípios: a interconexão, as comunidades virtuais e a inteligência colectiva. Numa perspectiva espiritual, a inteligência colectiva, distribuída por toda a parte, materializada na mobilização efectiva das competências, assumida como reconhecimento e enriquecimento mútuo das pessoas, é visionada como finalidade última da cibercultura.
 
Uma visão de cibercultura
Esta concepção constitui uma visão cultural, declaradamente optimista (e de contornos ontológicos) da experiência tecnológica que cada vez mais subjaz a todas as manifestações da vivência humana. Se bem que com aspectos utópicos (a inteligência colectiva como modo de realização da humanidade é exemplo disso), é despretensiosa ao assumir que não constitui uma solução para os grandes males da humanidade e, por isso, também, coerente. Apesar de ter sido escrita nos primórdios da utilização da Internet, a obra menciona um vasto leque de possibilidades e projecta antevisões de recursos que ainda hoje estão em fase de exploração; são exemplos, a aposta na comunicação em mundos virtuais e na valorização do ensino a distância, ainda que esta perspectiva seja conotada como visão utilitarista da Internet (1).
Pessoalmente relevo como pertinente dois aspectos. Um deles é a clarificação da noção de “virtualidade”. É importante desmistificar a ideia de que o virtual se opõe ao real, sobretudo porque o ciberespaço potencia a virtualização geral (conferindo-lhe a característica de abertura). Um outro aspecto prende-se com a assumpção de novas competências da parte do professor, exigindo-se agora que da difusão de conhecimentos (acessíveis através de motores de busca online) se passe ao incentivo à aprendizagem e ao pensamento, actividades centradas no acompanhamento e gestão das aprendizagens.
 
Exemplos de cibercultura
Ao longo da obra, vão sendo referidos exemplos do que constitui a vivência no ciberespaço. No que concerne as artes do virtual, Lévy destacou o caso da música digital, em geral, e da música tecno, em especial, por considerar que representam a figura singular do universal sem totalidade. Na educação e formação, é proposto um dispositivo informatizado em rede para gestão de competências em estabelecimentos de ensino, empresas ou associações – as árvores de conhecimentos – com o objectivo de possibilitar o reconhecimento da diversidade de competências de um indivíduo. Alguns tipos de jogos online são referidos como exemplo de comunicação por meio da construção cooperativa de um mundo, usando o dispositivo “todos-todos”.
Actualmente, proliferam exemplos de cibercultura, na acepção de Lévy. O exemplo mais representativo de expressão de cibercidadania, democracia, comunicação em diferentes vertentes, ou simplesmente de poder autoral é o caso dos blogues. A Wikipédia é um exemplo acabado de construção colaborativa, online e livre. O que distingue a Wikipédia de todas as outras enciclopédias é o facto de qualquer pessoa com acesso à Internet poder modificar qualquer artigo, e de cada leitor poder ser um potencial colaborador do projecto. Por sua vez, o Second Life é um exemplo de ambiente virtual e tridimensional, com grandes potencialidades em diversas áreas, incluindo a da educação e formação. 

(Contra) O dilúvio informativo
Relativamente ao dilúvio informativo, metáfora da representação religiosa que o autor deixa transparecer, a ameaça latente do desaparecimento da sociedade não é suficiente para mover os indivíduos à construção de novas arcas de Noé, isto implicaria ceder à ilusão da totalidade. Quando muito é aconselhável, como afirma Lévy, proceder à reconstrução de totalidades parciais à nossa maneira, de acordo com os nossos próprios critérios de pertinência, reconhecendo que essas zonas serão necessariamente móveis, mutáveis e em devir. É igualmente necessário filtrar o dilúvio informativo, o que ocorre graças ao funcionamento da própria “inteligência colectiva” e aos recursos (semi)automáticos disponibilizados pela Internet, que também facilitam a navegação e a orientação em termos de conteúdo. Numa vertente educativa, diria que a melhor defesa contra o dilúvio é o investimento na formação dos jovens cibercidadãos, conciliando-se “conhecimentos técnico-científicos com uma formação humanista que celebre os valores e as normas éticas” (2). Em especial, dever-se-á investir no desenvolvimento da ciberliteracia, orientando os jovens no desenvolvimento de capacidades para seleccionar informação, exercer o espírito crítico, resolver problemas, formular juízos, comunicar e pôr em causa o que sabe (3).


Referências
LÉVY, P., (1999) Cibercultura, São Paulo, Editora 34.
(1) RIBEIRO, F., “A Cibercultura de Pierre Lévy”,  A Criação. (acedido em 14 de Abril de 2010)
(2) MOREIRA, V., (2000), Escola do Futuro Sedução ou Inquietação?, Porto Editora (p. 90)
(3) SANTOS, M. S., (2003), A Educação para os Media no Contexto Educativo, Lisboa, Ministério da Educação (p. 17)

11/04/2010

Annotated bibliography – Online Teaching Techniques

The purpose of the annotated bibliography was to find, study and share materials related to online teaching techniques. First an attempt was made to set a definition or ground for the notion “teaching techniques”. Then it was established that since traditional and online teaching are different, effective online instructors need to follow key strategies. An example of a technique used to assess generic competences was presented – the e-portfolio. A set of eleven Web 2.0 tools was given as they enhance learning potential. Finally we referred to an ultimate tool/method – Second Life.


1. Paulsen, Morten. “Teaching methods and techniques for computer-mediated communication”. (Retrieved April 2, 2010)


Annotation
In this article Professor Paulsen sticks to his theory of cooperative freedom, which argues that (adult) distance students need individual flexibility and freedom as well as group collaboration and social unity. Teaching and learning take place within a system whose opportunities and constraints can be dealt according to the teaching methods and techniques applied.The system environment for his theory is one that applies Stubbs and Burnham's electronic distance education system on a Computer-Mediated Communication (CMC) based teaching system. It comprises learners, teacher, content, methods, techniques, and devices. A very relevant attempt to set a definition for the three components which constitute the process of adult education follows. Methods - based on Verner’s general distinction between individual and group methods, Paulsen adopts a framework of four learning approaches based on the four communication paradigms often used in CMC: one-alone ,one-to-one, one-to-many, and many-to-many.
Techniques - A pedagogical technique is a manner of accomplishing teaching objectives.
Devices - are instruments, audio-visual aids, physical arrangements, materials, etc., that enhance the education process. Four major devices are established to the four CMC methods: information retrieval systems, electronic mail systems, bulletin board systems, and computer conferencing systems.
Relevance
Although Professor’s table of methods, techniques, and devices applied in a CMC-based teaching system is somehow outdated, the article is important to clarify the notion of teaching techniques which is our working theme in this unit.   



2. Treacy, Barbara (2007). “What’s Different about Teaching Online?” EdTech Leaders Online (Retrived 10 April 2010)


Annotation
The author believes that the teacher remains the single most important factor for the student’s success either in the virtual or traditional classroom because good courses require good teachers. Opportunities and challenges are connected to the set of skills and requirements when you become an online teacher. She states that effective online instructors need training and ongoing professional development to build up their online teaching skills. This training is needed because there are key differences in the online classroom concerning the curriculum, the social dynamic, assessment strategies, and technical challenges. Then she provides nine key strategies for effective online teachers.
Relevance
It is important to understand the basic differences between traditional and online teaching. Another basic but still important idea is that online instructors need training and professional development. Methods, approaches and strategies (not necessarily new ones) will be adopted/adapted to this new learning system. The more it is explained and commented the better we will realize its importance. 


3. Krämer, J., & Seeber, G. (2009, September). "E-portfolios as tools to assess generic competences in distance learning study courses." eLearning Papers (Retrieved April 2, 2010)

Annotation
This paper concentrates on university distance learning courses with e-learning processes and on the need to evaluate students’ performance. The intention is to develop an assessment portfolio which at the same time integrates elements of self-reflection and feedback. First, the authors sketch the underlying competence model and identify generic competences as a part of academic goals. Next, they refer to the institutional and organizational background of distance learning courses. This leads to the necessity to practice assessments and to some conclusions on the arrangement of portfolios. As a last basic step they define the portfolio method according to the purpose of assessment. In the second part they draw some conclusions and assume that portfolios are appropriate for stimulating creative, collaborative and scientific learning strategies to set up the referring generic competences. They close the paper with some final considerations and suggestions on designing assessment portfolios.
Relevance
An e-portfolio is a digital compilation of documents describing a particular learning process or a whole learning biography. Portfolios have been increasingly used in all kinds of learning environments and institutions since the 1990s. This paper might be useful if you are interested in implementing and assessing e-portfolios.



4. Peachey, Nik. Web 2.0 Tools for Teachers (e-book at Scribd)

Web 2.0 Tools for Teachers                                                                   

Annotation
The document is intended as a simple introduction to some free Web 2.0 type tools that can be used by teachers who are interested in using technology in language teaching. It is conceived as a manual for English as a Foreign Language (EFL) and English as a Second Language (ESL) teachers describing to use a number of web based tools and learning technologies to assist in language development. It includes instructions on how to use the tools as well as teaching suggestions and examples. There are 11 tools included and these can be used to create a range of teaching activities that include all four communication skills including speaking. 
Relevance
Nik Peachey is a freelance educational consultant, writer and teacher trainer specializing in web based technologies for language learning and development. Although the tools explored in this e-book are directed to language teachers, the tools can be put to good use by online teachers to extent opportunities, enhance learning potential and develop the level of digital literacy that students will need for the 21st century.
Nik Peachey has just been brainstorming digital skills that he believes are required by teachers in the 21st Century. He has come up with 45 of them as well as striking comments:
  • few of the skills will have been taught to anyone who trained as a teacher longer than 5 years ago;
  • few of these skills are being taught to teachers training now;
  • the 21st century teacher needs to be a pretty amazingly skilled professional.
Are you prepared to 21st century e-learning?
Look through the list and tick on the ones you believe you have. Share your results and comments.


5. Warburton, Steven (2008). “Virtual spaces, Second lives: what are the potential educational benefits of MUVEs.” JISC innovating e-learning online conference 4-7th November 2008 (Retrived 8 April, 2010).


Annotation
This was a presentation given at the annual King's College London Institute of Learning and Teaching conference, aimed at highlighting current educational research within the institution and disseminating good practice. The talk is a kind of introduction to Second Life (SL) as a social virtual world. It articulates issues that make SL a challenging yet compelling arena for teaching activities. The talk considers how a first phase of simply diving in-world and trying things out is being extended by a second phase of serious research activity.
Using Dr Warburton’s own words (1), the emphasis in this work is to explore how teachers in short duration SL competency building classes have appropriated virtual spaces and have made use of tools and techniques that may be valuable in understanding what good practice is in MUVE-based teaching. The slides show the culmination of the preliminary data analysis in the form of a taxonomy of practices and a matrix that elaborates four areas of teaching that are formed by axes addressing control of the environment and pedagogical approach. The conclusions are that good practice in these workshops is exemplified by maintaining a close control over the teaching space combined with a reflective and process orientated teaching approach.
Relevance
SL could be the ultimate example of a many-to-many online teaching technique. This presentation elucidates clearly the affordances for education.